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Davrin | Dragon Age: The Veilguard

I created the face for Davrin in Dragon Age: The Veilguard. Responsible for the final highres sculpt, bakes, textures, and wrinkle/tension maps. Blendshapes created by Jill Harrington and EA Create team; first pass highres sculpt by Patrik Karlsson.

zBrush Sculpt

zBrush Sculpt